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Dwarf fortress screw pump strength training
Dwarf fortress screw pump strength training













dwarf fortress screw pump strength training

It's all posted now, so I'll be back to normal tomorrow.

  • fixed problem with glaciers melting on loadĪnother web day.
  • made world generation results independent of custom name.
  • made contained trade items fill out the container.
  • dwarf fortress screw pump strength training

    gave occupied cage items/buildings different name text.disallowed certain predators from the intro text.made cage/chain lists show relevant building picture instead of a C.allowed embark rectangle size to be set in init.displayed region folder above game type choices.made dead ambushers show up on the unit screen.That's the last of the odds and ends I had sitting around without a home. Tomorrow I'm going to clean up a few more bugs and put up a release, although there aren't many changes this week. It wasn't that annoying, but I'll look at it again later. The typing filter can be a little slow when there are lots of items (I tested it with ~20000). Okay, the first pass on the new interface for bringing things to the trade depot is done. fixed problem with stuck soldiers after wrestling practice.changed order of item types on stocks screen.fixed problem with constructions and subterranean designations.stopped premature starts on mood construction.fixed problem that caused some entities to not use feature materials properly.made human pack animals arrive with trade goods properly.There's always some balancing to be done between all the bug fixing and making progress on the game, but I've been working almost entirely on cleanup and tweaks for months now, since well before the October release, so I should probably do some Army Arc to reinvigorate myself.

    dwarf fortress screw pump strength training

    I've also been thinking about the exact course that the start of the actual Army Arc will take, and I should be on that after tomorrow as well.

    #Dwarf fortress screw pump strength training mac#

    There are some issues with fullscreen I guess, and the timers work differently so logic and screen refreshes aren't decoupled on the Mac at this point, but I'm not sure that'll be so much of a problem if most Macs can handle the OpenGL. it doesn't look too complicated once the KQ works out, but there are always hiccups. There are a few this and thats to sort out, but if those are handled smoothly I should have a Mac Kobold Quest posted in a few days. I got Matthew Moss's Kobold Quest Mac port mostly up and running on my Mac Mini today. resolved crash from getting king in new fortress after previous king becomes unavailable.I should also have my step-by-step plan for the Army Arc ready around tomorrow, with programming commencing next week. Ignoring the fringes, it seems perfectly playable, and aside from the problems that Kobold Quest is having, I don't see any huge issues on the horizon for the DF port. There are still some Mac Kobold Quest problems (it keeps crashing on the glDeleteTextures() calls for some reason), but I think I'll post what I've got tomorrow so that the Mac users that happen to be around can identify any other issues. There won't be any relevant game mechanics for you to mess with for a while, but it'll be in progress, anyway. I should be able to start the Army Arc next week. Okay, Mac Kobold Quest is up, with various outstanding issues.















    Dwarf fortress screw pump strength training